DIABLO IV
GIRLS ARE PLAYHERS, TOO
GIRLS ARE PLAYHERS, TOO
GIRLS ARE PLAYHERS, TOO
Women account for nearly half of all gamers, but harassment in multiplayer online games isolates and alienates them from their community. When it comes to cutting down your enemies, being a bitch isn’t a weakness, it’s an advantage.
COMPANION CASE STUDY
The Girls Are PlayHers, Too case study delves deeper into the ever-present misogyny in gaming and shows how Diablo IV and Blizzard can be instrumental to a shift in the attitudes towards women in gaming.
AWARDS
Gold Addy Award for Girls Are PlayHers, Too Case Study
Silver Addy Award for Girls Are PlayHers, Too Commercial